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OBJECTIVE
 
Mid or Senior Level Character Artist Position

SUMMARY OF QUALIFICATIONS

5 years in the games industry, 6 titles shipped
Experience in all aspects of character pipeline from concept through implementation in engine
Thorough knowledge of Maya, ZBrush, Max, Photoshop, Perforce, VSS
Hi Poly Sculpting, Low Poly Modeling, Texturing, Normal Mapping, Complex Shader Creation, Concept Art
Strong knowledge of anatomy and traditional fine art

EXPERIENCE

Character Artist                                         
Sandblast Games (THQ) – Kirkland, WA
9 / 2006 – Present 

XBOX 360 / PS3 / Unreal 3
Destroy All Humans 3:  XBOX 360 / PS3 – THQ
Character Modeling, Texturing, Basic Rigging, Implementation in Engine, Unreal shader creation.
Created character pipeline guidelines and documentation
Took over bug fixing for all vehicles in game, character marketing materials, and character troubleshooting.

Artist and Animator                                    
Amaze Entertainment - Kirkland, WA

8 / 2004 – 9 / 2006

Nintendo DS / GBA
Lego Star Wars 2 : The Classic Trilogy  – TT Games / Eidos
The Sims 2  – Electronic Arts
Pirates of the Caribbean 2: Dead Man’s Chest  – Disney Interactive
Chronicles of Narnia : The Lion the Witch and the Wardrobe – Disney Interactive
Robots  – Sierra / Vivendi Universal
Character and Environment, Concepts, Modeling, Texturing, Animation, Maya Class Instructor

Character Artist                                         
Aware Entertainment - Knoxville, TN
2003     

PC
Character Modeling, Concepts, Texturing, Rigging

 EDUCATION

East Tennessee State University                                                                                 

B.S. in Digital Media with concentration in Animation, Visualization,and Illustration.
Magna Cum Laude. Dean’s List.
1998-2003

Gage Academy of Art                                                                                                  

Figure Drawing and Oil Painting
2005 - 2006