SUMMARY OF QUALIFICATIONS
6 years in the games industry, 7 titles shipped
Experience in all aspects of art pipeline from concept through
implementation in engine
Thorough knowledge of Maya, ZBrush, Max, Photoshop, Perforce, VSS
Hi Poly Sculpting, Low Poly Modeling, Texturing, Normal
Mapping, Complex Shader Creation, Concept Art
Strong knowledge of anatomy and traditional fine art
Project Art Director
Zombie Studios Seattle, WA
8 / 2008 Present
XBOX 360 / PS3 / PC / Unreal 3
Art director stuff. Scheduling, mentoring, outsource management, concept art, character art, technical art, rigging, random bits and bobbles.
Character Artist
Sandblast Games (THQ) Kirkland, WA
9 / 2006 7 / 2008
XBOX 360 / PS3 / Unreal 3
Destroy All Humans 3: XBOX 360 / PS3 THQ
Character Modeling, Texturing, Basic Rigging, Implementation in Engine, Unreal
shader creation.
Created character pipeline guidelines and documentation
Took over bug fixing for all vehicles in game, character marketing
materials, and character troubleshooting.
Artist and Animator
Amaze
Entertainment - Kirkland,
WA
8 / 2004 9 / 2006
Nintendo DS / GBA
Lego Star Wars 2 : The
Classic Trilogy TT Games / Eidos
The Sims 2 Electronic Arts
Pirates of the Caribbean 2: Dead Mans Chest Disney Interactive
Chronicles of Narnia : The
Lion the Witch and the Wardrobe Disney Interactive
Robots Sierra / Vivendi Universal
Character and Environment, Concepts, Modeling, Texturing, Animation,
Maya Class Instructor
Character Artist
Aware
Entertainment - Knoxville,
TN
2003
PC
Character Modeling, Concepts, Texturing, Rigging
EDUCATION
East
Tennessee
State University
B.S. in Digital Media with concentration in Animation, Visualization,and Illustration.
Magna Cum Laude. Deans List.
1998-2003
Gage
Academy
of Art
Figure Drawing and Oil Painting
2005 - 2006
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